Past Games

2012

Rebound Rumble℠ is played by two competing alliances trying to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is scored, the more points the Alliance receives.

2013

ULTIMATE ASCENT℠ is played by two competing alliances looking to score as many discs into their goals as they can during a two minute and fifteen second match. The higher the goal in which the disc is scored, the more points the Alliance receives.

2014

AERIAL ASSIST℠ is played by two competing Alliances straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.

2015

RECYCLE RUSH℠ is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST® at the end of the season.

2016

FIRST STRONGHOLD℠ is played by two alliances of three teams each. Alliances compete against each other to breach their opponents’ defenses, known as outer works, and capture their tower. They score points by crossing elements of their opponents’ outer works, scoring boulders in their opponents’ tower goals, and surrounding and scaling their opponents’ tower itself.

2017

FIRST® STEAMWORKS℠, invites two adventurers’ clubs, in an era where steam power reigns, to prepare their airships for a long distance race. Each three-team alliance prepares in three ways:

  1. Build steam pressure.
  2. Start rotors.
  3. Prepare for flight.

Robots must latch on to their airship before launch (the end of the match) by ascending their ropes to signal that they’re ready for takeoff.

2018

 

FIRST® POWER UP℠ includes two alliances of video game characters and their human operators who are trapped in an arcade game. Both alliances are working to defeat the boss in order to escape! Each three-team alliance prepares to defeat the boss in three ways:

  1. Control the Switches and the Scale.
  2. Earn Power Ups.
  3. Climb the Scale.

2019

In DESTINATION: DEEP SPACE℠, Presented By The Boeing Company, we join two competing ALLIANCES collecting samples on Planet Primus. Unpredictable terrain and weather patterns make remote ROBOT operation essential to their mission on the planet. With only 2:30 until liftoff, the ALLIANCES must gather as many CARGO pods as possible and prepare their spaceships before the next SANDSTORM arrives.

2020

In INFINITE RECHARGE℠, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!

2021

In INFINITE RECHARGE℠, two Alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate Stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city! – COVID Edition 🙂

2022

FIRST® RAPID REACT℠ presented by The Boeing Company, two competing alliances are invited to process cargo for transportation. Each alliance is assigned a cargo color to process by retrieving their assigned cargo and scoring it into the hub. Human players assist the cargo retrieval and scoring efforts from within their terminals. In the final moments of each match, alliance robots race to engage with their hangar to prepare for transport!

2023

In CHARGED UP℠ presented by Haas, two competing alliances are invited to process game pieces to bring energy to their community. Each alliance brings energy to their community by retrieving their game pieces from substations and scoring it into the grid. Human players provide the game pieces to the robots from the substations. In the final moments of each match, alliance robots race to dock or engage with their charge station!

2024

In CRESCENDO℠ presented by Haas, two competing alliances are invited to score notes, amplify their speaker, harmonize onstage, and take the spotlight before time runs out. Alliances earn additional rewards for meeting specific scoring thresholds and for cooperating with their opponents.

2025

In REEFSCAPE℠ presented by Haas, a new challenge launching January 4, 2025, FIRST Robotics Competition teams will use their engineering skills to strengthen one of the ocean’s most diverse habitats – making waves to build a better world. Registration is now open.

Let’s make something amazing together

Location

San Francisco, CA

Phone

(255) 352-6258